AI Insights · Timothy · July 2022
Top Down Games on iOS in Australia Q2 2022: Performance Insights
Discover the performance of the top 5 top-down games on iOS in Australia during Q2 2022, including trends in downloads, revenue, and active users.
In the second quarter of 2022, the iOS platform in Australia saw notable performances from the top five top-down games. Here’s a breakdown of their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Wordle! from Lion Studios Plus showed a significant decline in weekly downloads, starting at 55K in late March and dropping to around 12K by the end of June. Revenue peaked at approximately $8.9K in mid-April but generally trended downwards, stabilizing around $4.8K in late June. Active users also saw a downward trend, from 135K in late March to about 79K by the end of the quarter.
Diablo Immortal by Blizzard Entertainment made a strong entrance with 106K downloads in its launch week at the end of May. However, downloads quickly tapered off to about 5.5K by the last week of June. Revenue peaked impressively at $125K in the first week of June but gradually decreased to $71K by the end of the month. Active users followed a similar trend, starting at 93K and decreasing to 44K by the end of June.
Parking Jam 3D from Popcore GmbH experienced a varied performance in weekly downloads, starting with 8.5K in late March, peaking at 16K in mid-April, and then settling around 9K by the end of June. Revenue showed slight fluctuations, peaking at approximately $956 in mid-April and stabilizing around $453 by late June. Active users increased from 14K in late March to a peak of 27K in late April before settling around 18K by the end of June.
Deliver It 3D by Voodoo saw an initial surge in downloads, reaching 22K in early May, but this declined to about 3.5K by late June. Revenue peaked at $197 in early May and then gradually decreased to $24 by the end of June. Active users followed a similar pattern, peaking at 45K in early May and declining to 24K by the end of June.
8 Ball Pool™ by Miniclip.com maintained a steady weekly download rate around 10K throughout the quarter. Revenue was highest at $73K in late March, with minor fluctuations, ending at $30K in late June. Active users remained relatively stable, starting at 295K in late March and ending at 298K by the end of June.
These trends highlight the dynamic nature of user engagement and monetization in the top-down games category on iOS in Australia. For more detailed insights, visit Sensor Tower.